Model Aplikasi Pembelajaran Huruf Hijaiyah Di Taman Pendidikan Al-Qur'an Halaby Banjarbaru
DOI:
https://doi.org/10.35889/progresif.v22i3.3648Keywords:
Pembelajaran hijaiyah, Aplikasi web, Media pembelajaran, Pendidikan al-quranAbstract
Learning hijaiyah letters at Taman Pendidikan Al-Qur’an Halaby Banjarbaru previously faced challenges such as low student interest and an unconducive classroom environment due to conventional teaching methods. This study aimed to design and develop a web-based hijaiyah learning application model that enhances interactivity while supporting learning management. The method used was Research and Development with a Waterfall system development model consisting of requirements analysis, design, implementation, and testing stages. The developed application included learning materials, interactive quizzes, teacher and student data management, and learning outcome recording features. The testing results showed that all system functions operated properly, and the application improved learning outcomes for most students. The novelty of this study lies in the integration of interactive learning media and learning management systems within a single platform.
Keywords: Hijaiyah Learning; Web Application; Learning Media; Quran Education
Abstrak
Pembelajaran huruf hijaiyah di Taman Pendidikan Al-Qur’an Halaby Banjarbaru sebelumnya menghadapi kendala berupa rendahnya minat belajar dan kurang kondusifnya suasana kelas akibat metode pembelajaran yang masih konvensional. Penelitian ini bertujuan untuk merancang dan membangun model aplikasi pembelajaran huruf hijaiyah berbasis web yang mampu meningkatkan interaktivitas serta mendukung pengelolaan pembelajaran. Metode yang digunakan adalah Research and Development dengan model pengembangan sistem Waterfall yang meliputi tahapan analisis kebutuhan, perancangan, implementasi, dan pengujian. Aplikasi yang dikembangkan dilengkapi dengan fitur materi pembelajaran, kuis interaktif, pengelolaan data guru dan peserta didik, serta pencatatan hasil belajar. Hasil pengujian menunjukkan bahwa seluruh fitur sistem berfungsi dengan baik dan penerapan aplikasi memberikan peningkatan hasil belajar pada sebagian besar peserta didik. Kebaruan penelitian ini terletak pada integrasi antara media pembelajaran interaktif dan sistem pengelolaan pembelajaran dalam satu platform.
References
M. I. Mulyana, W. Ariannor, R. Fitriani and M. Noor, "Pengembangan Media Berbasis Web Untuk Meningkatkan Pembelajaran Agama Islam Sekolah Dasar," Jurnal Al Ulum, vol. 2, no. 2, pp. 8-19, 2024.
S. Abidah, T. S. Handayani and W. Ariannor, "Model Aplikasi Game Edukasi Mengenal Sayuran dan Buah," vol. 13, no. 1, pp. 725-734, 2024.
A. Aminudin, I. Nuryasin, R. Haryamadha, M. Virgiawan and M. Daffa, "Pembuatan Media Pembelajaran Tpq Tilawati Berbasis Animasi Di Lembaga Tpq Nurul Huda," Jurnal Pengabdian Masyarakat - Teknologi Digital Indonesia, vol. 2, no. 2, pp. 64-70, 2023.
M. Awaludin, M. Hidayat, M. F. Asnawi and H. Sibyan, "Perancangan Aplikasi Pembelajaran Tajwid Berbasis Android Menggunakan Metode Extreme Programming," Jutisi: Jurnal Ilmiah Teknik Informatika dan Sistem Informasi, vol. 13, no. 2, pp. 1135-1147, 2024.
Y. Yudihartanti, A. Rizki, W. Ariannor and M. Noor, "Model Aplikasi Pembelajaran Menghapal al-Qur'an Berbasis Android," Jutisi: Jurnal Ilmiah Teknik Informatika dan Sistem Informasi, vol. 13, no. 1, pp. 755-765, 2024.
R. F. M. Akbar, K. Khairullah and W. Ariannor, "Management Information System Model For The Family Hope Program," Jutisi: Jurnal Ilmiah Teknik Informatika dan Sistem Informasi, vol. 13, no. 1, pp. 795-806, 2024.
M. Zaki, A. Saputra, A. S. Syahrizan, S. Ocviana and Y. Yulianti, "Pengembangan Sistem Informasi Inventori Barang Berbasis Website Menggunakan Model Rapid," Jurnal Teknologi Sistem Informasi Dan Aplikasi, vol. 4, no. 1, pp. 21-26, 2021.
F. Naseer, M. N. Khan, M. Tahir, A. Addas and S. H. Aejaz, "Integrating deep learning techniques for personalized learning pathways in higher education," Heliyon, vol. 10, no. 11, p. e32628, 2024.
S. Poçan, B. Altay and C. Yaşaroğlu, "The Effects of Mobile Technology on Learning Performance and Motivation in Mathematics Education," Education and Information Technologies , vol. 28, pp. 683-712, 2023.
M. M. Uddin, M. O. S. Auyon, A. A. Adnan and F. Akter, “Strategies for Information Systems Development: Analyzing Requirements Determination and Project Selection,” International Journal For Multidisciplinary Research, vol. 6, no. 2, pp. 1-8, 2024.
N. Z. Mohamad, M. Chundau and F. Y. Z. Yang, “Requirement Analysis and Problem Finding Using Design Thinking Concepts in Students’ Information System Projects,” in 2022 Applied Informatics International Conference (AiIC), Serdang, Malaysia, 2022.
K. Mokos and P. Katsaros, “A survey on the formalisation of system requirements and their validation,” Array, vol. 7, p. 100030, 2020.
K. Mokos, T. Nestoridis, P. Katsaros and N. Bassiliades, “Semantic Modeling and Analysis of Natural Language System Requirements,” IEEE Access, vol. 10, pp. 84094-84119, 2022.
X. Zhang, Y. Tan and Z. Yang, “Analysis of Impact of Requirement Change on Product Development Progress Based on System Dynamics,” IEEE Access, vol. 9, pp. 445-457, 2021.
A. A. Kodubets and I. L. Artemieva, “Requirements Engineering for Software Systems: A Systematic Literature Review,” Programmnaya Ingeneria, vol. 12, no. 7, pp. 339-349, 2021.
S. Abidah, T. S. Handayani and W. Ariannor, “Model Aplikasi Game Edukasi Mengenal Sayuran dan Buah,” JUTISI: Jurnal Ilmiah Teknik Informatika dan Sistem Informasi, vol. 13, no. 1, pp. 725-734, 2024.
S. Fathimah, S. Abdi and W. Ariannor, “Web-Based Geographic Information System Model for Construction Business Surveys,” Progresif: Jurnal Ilmiah Komputer, vol. 21, no. 1, pp. 144-155, 2025.
R. Parlika, T. A. Nisaa’, S. M. Ningrum and B. A. Haque, “Studi Literatur Kekurangan dan Kelebihan Pengujian Black Box,” Teknomatika, vol. 10, no. 2, pp. 131-140, 2023.
M. Mintarsih, “Pengujian Black Box Dengan Teknik Transition Pada Sistem Informasi Perpustakaan Berbasis Web Dengan Metode Waterfall Pada SMC Foundation,” Jurnal Teknologi Dan Sistem Informasi Bisnis, vol. 5, no. 1, pp. 33-35, 2023.
I. Uyun and D. E. Myori, "Efektivitas Penerapan Trainer sebagai Media Pembelajaran Dasar Listrik Elektronika," Jurnal Pendidikan Teknik Elektro, vol. 2, no. 1, pp. 47-51, 2021.
E. T. Ong, D. Govindasamy, C. K. S. Singh, M. N. Ibrahim, N. A. Wahab, M. T. Borhan and S. W. Tho, "The 5e Inquiry Learning Model: Its Effect On The Learning Of Electricity Among Malaysian Students," Jurnal Cakrawala Pendidikan, vol. 40, no. 1, pp. 170-182, 2021.
T. Ciloglu and A. B. Ustun, "The Effects of Mobile AR-based Biology Learning Experience on Students' Motivation, Self‐Efficacy, and Attitudes in Online Learning," Journal of Science Education and Technology , vol. 32, pp. 309-337, 2023.
Y. K. Tangiduk, N. Samola and R. Rorimpandey, "Optimizing Students Reading Comprehension Of Descriptive Text Through E Learning Method With Whatsapp Application At Students Of Sma Negeri 1 Buko," Journal of English Culture, Language, Literature and Education, vol. 9, no. 1, pp. 1-16, 2021.
A. T. Esawe, K. T. Esawe and N. T. Esawe, "Acceptance of the learning management system in the time of COVID-19 pandemic: An application and extension of the unified theory of acceptance and use of technology model," E-Learning and Digital Media, vol. 20, no. 2, pp. 162-190, 2022.
I. Makruf, A. A. Rifa’i and Y. Triana, "Moodle-Based Online Learning Management in Higher Education," International Journal of Instruction, vol. 15, no. 1, pp. 135-152, 2022.
M. Mashudi, K. Komariah and M. F. Irvan, "The use of audio-visual media in improving culinary students learning outcomes in chicken carcass material," Jurnal Pendidikan Vokasi, vol. 11, no. 1, pp. 14-23, 2021.
